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The duo arrive in Tampa and get in trouble with the police for driving a shoddy vehicle (an old hippie bus borrowed from Peralta) with a broken tail light and a dodgy bumper sticker. Once completed, the Custom Skater talks to Stacy who tells you to join the Tampa AM skate event in Florida.
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Once they arrive in Manhattan, they decide to make a skate video hitting famous lines and tricks in well-known areas of Manhattan, and complete the sponsorship video by performing various tricks over a burning taxi. The pair realize they're no longer safe in their hometown, and board a last minute train to Manhattan, New York. After Eric hears the good news, he says that the drug dealers have been following him, angry that he destroyed their car. He makes an agreement, as long as you show him something original, and don't film in any local spots as he's seen them too many times. The player then meets up with Stacy Peralta, and asks for a sponsorship from his skate shop. The player goes on a dangerous odyssey to retrieve it, after which Eric proceeds to light the drug dealer's car on fire, as "revenge" for stealing his skateboard earlier in the game. After impressing the local sponsored skaters, one of your friends, Shawn, says that the local drug dealers have stolen a skateboard from Peralta's shop. Once accomplished, he suggests the player earn a sponsorship from the local skate shop, and gives you his skateboard out of respect. After the demo, the player performs in front of Chad as he explores the New Jersey skating scene to grab his attention. The game's story begins in their hometown of New Jersey, with the main character and Eric exploring the area and helping prepare for Chad Muska's skate demo. The story follows the trials and tribulations of two at-first unknown skaters, you (the Custom Skater), and the player's friend Eric Sparrow.
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#TONY HAWK PRO SKATER 3 METACRITIC SERIES#
It is the first of the series to really incorporate narratology, which is the extent to which a game follows a storyline or the events occur in a structured timeframe. Unlike it's predecessors, Underground focuses heavily on the story mode, and to this extent includes a large number of in-game cutscenes. The following applies to Tony Hawk's Underground when the game is played in story mode. Driving was a controversial addition though as some thought that it extended the gameplay a tad, others that it didn't fit inside of a skateboarding game.īasically this feature allows to replace skater's face texture with any other image, most likely the player's real face. On each level, the player has the opportunity to use vehicles. In the game it works the same way as Nollie modifier: choose pressure mode first then perform the flip. The game introduced pressure flips, performed using only one foot. The double tap grinds are predefined - player has no ability to change the double tap grind.
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Some special trick from previous games became double tap tricks in THUG, including Darkslide, Crail Slide, Hang Ten Nosegrind, etc. While the extensions system was refined in THPS4, THUG added double tap grinds. It is widely used to land high launches in combo. Hip Transfer is much like Spine Transfer, but it links nearby quarter-pipes that are perpendicular to each other.Īcid Drop allows skater to jump above QP and land into it. Note that Wallplant trick from THPS4 was renamed to Wallieplant. Wallplant is Wall Push in the air, naturally, skater hits the wall in the air and jumps out in the opposite direction losing some speed. This move will cost skater a certain amount of speed loss.
#TONY HAWK PRO SKATER 3 METACRITIC MANUAL#
Skater is able now to push himself off the wall while in manual and continue combo in opposite direction which is called Wall Push. This time limit is known as Combo Run-Out and it is another skill that can be improved. The player is now able to leave the skateboard in the middle of a combo and continue it elsewhere using Caveman, as long as he or she fits in the time limit. This is necessary to reach some locations and challenges. New game mechanics and features Walking/Caveman/Combo Run-Out įor the first time in the series, the player can get off the board in order to walk, run and/or climb around.